Every time I use jit.gl.pix objects in my patches I get big performance decreases (from 60/55 to 20/25 frames).
It happens with all the jit.gl.pix examples and also with very simple gen patches (like using simple arithmetic).
The max windows tells nothing. Any ideas whats the problem here? Thanks!!
Macbook pro late 2012
NVIDIA GeForce GT 650M 1024 MB
if it is a retina machine, the recommendation for optimal graphics performance on retina devices at the cost of resolution, is to disable retina support on the Max application. Get Info on the application in the finder and check the box for "Open in Low Resolution".
Thanks for the input, but no retina machine here.
Maybe its a maverick thing. I’ve also noticed that sometime the same patch runs fine and sometimes not (without changing anything). I have a tricky performance this weekend with many beamers and I’m a bit scarred..