Embed 3d object in patcher?
Hello all!
I seem to remember finding a recipe for this on the forum somewhere - but I cannot track down the post.
Is there a way to embed a .dae into a max patcher without loading from disk each time?
(fyi in case this matters - this same patcher will end up in a standalone eventually)
thanks!!
jd
Quick follow up that may or may not impact any answers - the .dae files that I will be using range from 1 meg to over 120mb in size...
thx
jd
jit.gl.model @file filename
if the file is not in the search path, use the full file path instead
Thanks Rob!
ahhhhhh - let me re-frame question.... Am using the @file filename already
Example - The fpic object has a "Embed Image In Patcher" flag.
Can I (somehow) do this with a .dae? (or really - any kind of file - while I'm asking ; )
Maybe in a matrix?
"Solely" for the purpose of not mucking about with relative filepaths on different install machines - ALL the .dae data and the executable is in one big phat file.... : )
thanks !!
jd