FSAA + jit.gl.node problem

geoscle's icon

Dear all,

reading through the forum, I've found lot of issues but not a proper solution at the moment.
If I use jit.gl.node to capture meshes then FSAA on the final jit.window has no effect on the render context.
I've tried to do the oversampling a-la FSAA setting jit.gl.node @size two or four time bigger than the original,
using all kind of @interp and options listed in the reference to find a good workaraound
but I cannot obtain the same results as FSAA. Also, I'd like to not use blur slabs to smooth the rendering.
Anyone found a good solution for that? Am I probably fixate on FSAA instead other option?

Thanks so much

geoscle's icon

I'm on 10.7.5 w/ Max6.0.8

MacBook Pro 15-Inch [Early 2011]
2.2 GHz Intel Core i7
16GB 1333 MHz DDR3
AMD Radeon HD 6750M

dtr's icon

Rendering to an oversized texture works fine for my purposes, though I never compared with 'true' FSAA.

geoscle's icon

hi dtr,
so you mean that there's no solution at all to have "true" FSAA using RTT or jit.gl.node?

Thank you!

dtr's icon

Not saying that. I don't know if there's a way.

DiGiTaLFX's icon

Other than pointing you in another direction, I can't exactly help as I haven't had the time to try get this working for myself, however. Try investigating the use of an FXAA glsl shader running on a slab and then process your texture with this.

DiGiTaLFX's icon

Ok, so you gave me an incentive to try it and bingo, here's the result:

geoscle's icon

I was trying to to the same looking at FXAA, tomorrow I'll try your shader!
Thank you very much!