Forums > Gen

how to dynamically return the name of a buffer in a return function?


May 11 2016 | 7:16 am

Hi list,

I’d like to change the buffer from which a peek reads dynamically through a return function in gen~. So a return function spits out the buffername for the peek to read from.
But I can’t get it to work.
I attached a patcher in which I recreated the problem. The first gen~ isn’t working and the second is working. The second doesn’t have a return function, but the name of the buffer is assigned to another. And that is working. That’s why I thought it would work in function as well.

Does anybody know how to do this? Or if it’s even possible?

Thanks,

Wilco


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May 12 2016 | 5:23 am

Ok so after rereading my post I understand the problem is not explained as well as could be.
Let me try again.

I’d like a function in gen~ to return a symbol. This symbol could be the name of a buffer for instance.
This would be very handy to change buffers around a samplerate speed. Very cool.

I read in a post somewhere, this one: https://cycling74.com/forums/topic/sprintf-like-function-in-gen/#.VzRyMmZGE4A
that’s it’s not possible. And ok fine, I can live with that. I’d rather not, but ok.

The weird thing is, that you CAN refer to a buffer by setting the name of a variable equal to the name of the buffer.
Like this:

bufName = sam2; //here I set bufName equal to sam2
sound = peek(bufName, 0, 0); //and peek understands it

and then I can re use that bufName variable and change it around to the name of another buffer.
Like this:

bufName = sam1; //here I set bufName equal to sam1
soundB = peek(bufName, 0, 0); //and peek understands it!!!

So a variable can refer to a buffer.
This doesn’t work anymore when you try it with only one peek. With an
if(x){
bufName = sam2;
} else if(y) {
bufName = sam1;
}

So my question is. Do I misunderstand something (I hope so) or is it just not possible.


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