Forums > Jitter

jit.gl.polytexture


Feb 04 2017 | 7:38 pm

I quickly put this together and thought it’d be a practical tool
to add to your toolbox

It’s polybuffer’s sister
jit.gl.polytexture

https://www.dropbox.com/s/7wceotv0rbqu6vz/jit.gl.polytexture.zip?dl=0

hope you enjoy !

phiol

Feb 06 2017 | 12:09 am

Phiol,
Looks interesting, but the link is not working?
Thx,
B

Feb 06 2017 | 8:00 am

Idem!


2K
Feb 07 2017 | 1:18 pm

404!

Feb 07 2017 | 10:01 pm

Awright , sorry about that guys

I was swapped with work and could get to uploading the correct patch
* the original post was deleted because I had not loaded the correct patch.

here it is again:

https://www.dropbox.com/s/h5xw9m53l1037z1/jit.gl.polytexture.zip?dl=0

enjoy !

phiol

Feb 08 2017 | 10:38 am

Geez , sorry again guys,
since I cannot edit my last 2 posts, here is the correct link to the dropbox:

https://www.dropbox.com/s/3werwmgu9y0eqa2/jit.gl.polytexture.zip?dl=0

it’s been a practical tool for me and hope it will be for you as well

phiol

Feb 09 2017 | 2:01 am

nice, not only is this an easier way of having multiple textures, i picked up a few things that could be useful for future patching. i like the way you do the [t length l] before the coll so it automatically increases the index for each new entry. i usually use a counter and reset it each time i clear my coll, but your way eliminates that.

Feb 10 2017 | 12:21 am

Merci

Feb 10 2017 | 1:09 am

Plaisir :-)

Feb 12 2017 | 6:47 pm

Nice!

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