I started porting some supercollider ugens to maxmsp. Most of them are noise generators, included is the sc implementation of the stochastic synthesis generator gendy conceived by Iannis Xenakis.
what seems to me a bug (and i am not enough programmer to go and fix it):
when using multiple sc.dust~ or sc.dust2~ objects, the instances produce identical signals after the patch is reloaded. seems they get the same random seed.
two sc.gendy~ objects, or vanilla max noise~ objects *do* correctly produce different signals for each instance.