Forums > MaxMSP

sc-max supercollider library

Jun 19 2010 | 4:44 pm

I started porting some supercollider ugens to maxmsp. Most of them are noise generators, included is the sc implementation of the stochastic synthesis generator gendy conceived by Iannis Xenakis.

It is mac, max 5 only so far. But since this code is gpl’ed you can fork the project on github and I’d happily submit a windows port.

Jun 20 2010 | 4:07 am

Just like to express thanks for this– will you be porting more ugens (and can I put in a special request for klang and klank)?


Jun 20 2010 | 9:16 am

I will port some more ugens specially some filters. Not too sure about klang/klank though: oscbank~ and resonators~ (from CNMAT) do the job good enough for me.

Jun 20 2010 | 9:35 am


This is wonderful!! Thank you very very much.
It will be really nice to see more and more coming!
No more udpsend one day?? a dream…
GrainFM, TGrains.. are on your to do list?

thanks thanks thanks

Jun 20 2010 | 11:37 am

wow, thank you for sharing!

Jun 21 2010 | 10:02 am

"I started porting some supercollider ugens to maxmsp."

haha, wonderful, danke. i cant wait to kinkosc in my bpatchers :) … and i am curious about the CPU usage.


Jun 21 2010 | 11:15 am

Very nice. Finally Gendy in MaxMSP. Thanx for the porting and sharing!!!!

Aug 09 2010 | 4:00 pm

very nice project!

what seems to me a bug (and i am not enough programmer to go and fix it):

when using multiple sc.dust~ or sc.dust2~ objects, the instances produce identical signals after the patch is reloaded. seems they get the same random seed.
two sc.gendy~ objects, or vanilla max noise~ objects *do* correctly produce different signals for each instance.


Aug 15 2010 | 10:33 am

This has been fixed as of now:

Aug 15 2010 | 12:40 pm


Aug 15 2010 | 12:56 pm

thank you for the quick fix.

Jul 16 2011 | 7:56 pm

Has anyone ported these externals for Windows yet?

Best regards.

Jul 23 2011 | 12:12 pm

very nice thanks to all for sharing these I have been having a lot of fun with them.

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Forums > MaxMSP