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simulate ortho 2 in ortho 0

Feb 22 2017 | 5:32 pm

I’m trying to achieve a anamorphic effect in 3D: a object that is perfect from the front, but seems distorted and incoherent from other angles. To do so, I want to simulate ortho 2 using ortho 0. That means: the further away points are scaled differently from the ones in the foreground as a way to compensate the camera angle. But I can’t seem to find a solution or a specific expression that do so. Any ideas?

Feb 22 2017 | 5:39 pm
— Pasted Max Patch, click to expand. —

This seems to sort of work, but not in every case. Other ideas?

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Forums > Jitter