simulate ortho 2 in ortho 0
I'm trying to achieve a anamorphic effect in 3D: a object that is perfect from the front, but seems distorted and incoherent from other angles. To do so, I want to simulate ortho 2 using ortho 0. That means: the further away points are scaled differently from the ones in the foreground as a way to compensate the camera angle. But I can't seem to find a solution or a specific expression that do so. Any ideas?
Max Patch
Copy patch and select New From Clipboard in Max.
This seems to sort of work, but not in every case. Other ideas?