If I create cube (or any other shape) by specifying openGL point coordinates, what's the best way to keep track of the current point positions as I rotate and move the cube? I suspect some sort of transformation matrix is used, but it's not clear how I would implement it.
I thought something like [getattr] connected to [jit.gl.sketch] with rotation values feeding into [jit.traffic] .. or something in that direction. But it's not clear how thousands of 3D coordinates would be mapped to a 2D matrix or how rotation data is used to enumerate current all of the current positions.
Hope that makes sense.