Transport "units"


    Nov 15 2017 | 9:49 pm
    Hi, I want to create a patch that plays notes from a list like a simple sequencer. The list of notes should rotate every bar. I want to be able to have an external clock and start the patch runing through this list at any position of the transport. But I always want the notes to end up in the same place of the bar. So I think it is difficult to use raw ticks, because they just count endlessly. So my question is: What is the resolution of the "units" output from the transport object? I have looked but not found this anywhere. It seems like this number goes to zero on every bar so it looks like it could be what I need, but I have not found the number it counts up to anywhere, so I need this to be able to divide it properly...

    • Nov 15 2017 | 10:06 pm
      I think I figured it out. Units is going from 0 to 479 ticks. 4n - Quarter note - 480 ticks
    • Nov 16 2017 | 3:52 pm
      Yep. You could also set a phasor~ 1n object to for the length of a measure and then divide it out using a rate~ value > delta~ > <~ -0.5 > edge~ to send the bang messages. The benefit there is that you can do N-tuplets, etc.
    • Nov 18 2017 | 5:48 pm
      Thanks Max! I always forget the phasor object but it seems to be used a lot in many patches. Could you elaborate a bit regarding this? I think I get the main idea, but some more details and variations would be nice.