And here's a better version, that captures the scene into a regular unfolded cubemap image (like a Finnish flag), and then processes this in to an equirectangular image. It's wrapped up into a subpatcher that can be parameterized on the cube face and output resolutions, as well as the scene context name, and navigation jit.anim.node name. Note that for equirectangular mode, the cubemap lens angle is slightly increased above 90 degrees, to avoid causing seams when sampling near the texture boundaries.
This is as close to one-click as I can get, I think.