I have been able to render a true 360° image by changing the camera rotation for each pixel in the image and saving the 1x1 pixel texture in a matrix using setcell. Obviously this is very slow since I have to render the entire world again for each pixel in the image. What would be a quicker way to do this? I have been able to record 360° videos in 8K using 4 cameras (youtube link
) but the resampling of the textures results in some distortion and there is always an empty spot in the top and bottom of the image. Also I would like to move the camera around ever so slightly for each pixel (or each column of pixels) to enable "true" omni directional stereo imaging. That will not work properly with 4 cameras or any amount of cameras that is less than the amount of pixels in a row. Does anyone have some thoughts about this?