[updreceive] doesn't work in Max6 Runtime & Application(.exe) on Windows

    Jul 07 2012 | 10:02 am
    I would like to build Application(.exe) which includes [udpreceive] object on Windows 7.
    When I run my patch in Max 6, it worked.
    But When I built Application(.exe) , it didn't work.
    And when I tried to run same patch in Max6 Runtime, it didn't work...([udpreceive]' s color became brown..)
    Is it bug on Max 6 for windows ?
    On Mac, [udpreceive] object worked in Max6 & Max6 Runtime & Application format(.app).
    I upload very simple patch includes [udpreceive].
    And this is my Max6 patches we developed.
    ( It is MIDI brigde applicatioin for our iOS Application "ALT OSC")
    I think this topic is smilar problem.
    Any help would be greatly appreciated.

    • Jul 21 2012 | 9:47 am
      I could build Application which includes [udpreceive] on Max5 (win7) !
      I think this is bug of Max6 (windows) ...
    • Jul 24 2012 | 11:38 pm
      bump in case the authorities missed it. (i haven't run into this prob, but am wondering if it's been verified as there are somethings i build depending on udpreceive, but i don't have win7 yet to verify it myself... and trying to help someone remotely troubleshoot over a similar issue...)
    • Oct 12 2012 | 3:01 pm
      Same issue here, built an .exe with max6 on a win7 pc; gave it to another win7 pc user (without max6 licence, but should not matter since I build an app, right?), does not work... some objects show "brown", just like when you don't have an external...