Where can i find good tutorials for jitter and video multimedia made with MAX?

Alex R's icon

I know about this software from a long long time ago, and untill it went on windows i didn't had the money to afford a good processing station. Now i can install it on windows, and i did it, i also considered to buy it, BUT it seems that i can't do anything with it, half of the jitter effects i made are easily remade with software like Resolume, interactive particles - which in here was a hassle - can be made with unity and popcorn fx (wich has mesh particle emmiter - NO CODING NEEDED if you can imagine that) and so on... but i'm still curios, because i like the workflow of it so these are some of my questions(i will start slow):

How can i find video tutorials for, jitter part, that are not older than 1-2 years?
How do i use kinect on windows with the new max 7?(NO the ones like freenect and the cousins are deprecated and most of them are not even working on windows, not taking in consideration the last support was for win8, the ones left are only for sale from only one person, and the price 'aint cheap)

Can and how do i use fbx from an external source?

How can i emit particles from a 3d mesh?
How can i emit particles from movement in a video?

How can i make a decent shader?
How can i make a rig? Or how can i create some bones?How can i draw stickman and connect it to a person in a video?
How can i make a blob tracking, no like really how can i make it now?

HOW CAN I LEARN MAX????

All that i can find are deprecated tutorials or deprecated plugins that don't work at all with windows. I've found at some point a tutorial with kinect, looked good, and then i realize it's 8 YEARS old? WTH?

I was 2 clicks from buying this software. I got so hyped up after an workshop and now i'm staying with my kinect and i cannot use and have no way to learn how to use it because why? Makes me feel unwanted by this community....

Please if anyone knows any good valid tutorials on jitter part especially what goes with translating 3d skeletal points and particle emitters, 3d objects, meshes, simple shading and most of all kinect.....

daddymax's icon

There are too many questions to answer all of them here, but I'll attempt a few:

If you aren't into programming, and want instant optimized effects, you might have to re-think what you want to do with Max - its effectively a visual programming tool, so Resolume will always be quicker and easier in this regard, whereas Max will take time to learn and construct, but present many many times more options for customization from the ground up.

There aren't a heap of new tutorials compared to some other more widely used packages. That said, learn to use the helpfiles well and search this forum for examples to download, and you are halfway there. Check out the Delicious Max tutorials on Youtube for a good series on learning Max, including a fair amount of Jitter work.

Some of the tasks you are interested in will have starting points on the forum, but most of what you want to do will take a little time to learn, so you will need to be patient and/or spend a lot of time playing and studying the package.

Good luck.

foldh's icon

I second the recommendation for the Delicious Max tutorials. You may also find the excellent Amazing Max Stuff Jitter tutorials, which include some particle goodness helpful:

I don't personally think it matters all that much how old a tutorial is so long as it's still relevant, but the AMS videos were all uploaded within the last 12 months.

HTH

Paul

Rob Ramirez's icon
John J.A. Jannone's icon

Here are my tutorials, designed for total beginners (from my class at Brooklyn College, so they refer to the classroom discussions, but they should also work as self-contained tutorials):

-John

John Daniel's icon

Hey Alex! (and anybody coming to Max anew)
I am a 2 year-ish new-to-Max guy, (from Quartz composer-land) and MY advice to those looking at Max for the first time is:

Think of Max as the hammer and nails n wood n metal n wiring to build anything you can imagine...
Now - the designing and building of your dream house is up to you...

There is a light learning curve to get in the door, and a deeep learning curve to do "anything n everything". (kinda like life itself : )

EVERY object you can right-click on and get a help file and a reference file that helps explain what it does, and get a starter-example of use.
(Is my 1000% favorite help system of any software I have ever used)

The forums are an intensely comprehensive tome of knowledge, and do not discount a post because it is eight+ years old, many of my favorite and most useful nuggets of knowledge still apply from the very earliest days of Max. Muuuuch has been added since then, and modified, and evolved, but the concepts are very much the same from the early days, just better, faster, smarter, stronger now.

Be creative in the words you use to search on "X"-topic - somebody else has asked your question before, or a question that will inform your problem, and the awesome Max community has already pointed them in the right direction.

Start a project, flail around a bit, when you run into a wall, post it so other users can point and say, "ahhhh! I see where it's messed up, try doing _________, " The people on this forum are straight-up awesome.

To quote Daddymax from above - he speaks dead truth.
"If you aren’t into programming, and want instant optimized effects, you might have to re-think what you want to do with Max "

If you ARE into programming, and like the idea of "I wanna make it my world, and - I get to be the king" - Max 'tis pure gold.

99.9998% of the walls I have run into with Max are due to my lack of knowledge, and a good search in the forum has come up with the answer.

hope this helps!!
jd