worldtoscreen on a jit.matrix ?

Vincent Goudard's icon

Hi,

I need to convert a big dataset of 3D coordinates for onscreen display and cannot iterate all this data through the render's worldtoscreen function.

Is there any object or method to process a jit.matrix of 3D coordinates and get a 2D coordinate result corresponding to the screen coordinates?

Vincent

Rob Ramirez's icon

gen version attached

worldtoscreen-gen.maxpat
Max Patch