Youtube Live stream in Jitter


    Oct 09 2019 | 4:47 pm
    Hi, Does anybody have a solution to show a live stream from youtube (preferably also other streaming sites) in jitter? I'm aware of the youtube n4m tool, but that doesn't support live streams... thanks in advance!

    • Oct 09 2019 | 6:01 pm
      3rd party apps with syphon or spout support are the way to go.
    • Oct 10 2019 | 8:49 am
      Thanks Rob,
      But I meant the other way around to get the stream or youtube into a jitter matrix / jit.grab I already worked before with streaming from Max but the opposite way isn't possible with these suggested tools right?
    • Oct 10 2019 | 1:42 pm
      With jit.desktop and NDISyphon.app on another computer and send the video over network works, but far from ideal. And also in the end the setup have to start up automatically. I'm now gonna try with OBS studio capture a browser window and send it through with syphon, but unfortunately not yet successfully. If someone know a better option (and to do as much as possible inside Max) that would really nice!
    • Oct 10 2019 | 3:29 pm
      ah ok. if getting the streaming URL from node, and passing it to jit.movie doesn't work, then I'm not sure. It should work fine, both avf and viddll engine versions of jit.movie support streaming from URLs...
    • Oct 10 2019 | 7:11 pm
      i just tested with the n4m youtube in the viddll engine, and i get some video with loading a livestream link,.. but only a short part of the stream (a couple of seconds) which loops, if i read the same link again it will get another short loop. (if you reload before the first loop finished it will stuck with the spinning-beachball for while, but after this reload the links works again). Is there a way to increase this loaded buffer-length? or off course to keep the stream running. or any other workaround?