Tutorials

Advanced Max: Standalones, Part 1

Want to build a standalone Mac or Windows application? With Max, you can do just that and I will show you how. The result is an independent application anyone can run on their Mac or Windows machine with no Max installation required.

Here’s the first in a series on creating standalone applications. Spend 18 minutes learning the basics on standalone building for Mac and Windows machines.

All the tutorials in this series: Part 1, Part 2, Part 3, Part 4, Part 5

by Timothy Place on 2017年12月12日 18:57

patrick robert's icon

patrick robert

12月 13 2017 | 8:22 午後

Great thanks!

Martin.Jirsak's icon

Martin.Jirsak

12月 15 2017 | 2:52 午後

Great, looking forward to the next part. Thanks!

Graham Dunne's icon

Graham Dunne

12月 22 2017 | 5:23 午後

Very cool. Looking forward to the rest of this series! Thank you.

Ernest's icon

Ernest

1月 09 2018 | 11:14 午後

Thanks for the videos. I just posted a separate topic:

When javascript contains buffer and dict ojects, they dont work in the standalone and the console reports "Buffer is not defined" and "Dict is not defined." Is there something missing , or is it a bug? I'm inclined to think it's a new bug, as the same error happens when loading monosequencer in max for live, which contains a dict object.

Also: * A coll object named for example 'foo' creates an erroneous error 'foo: no such file in collective'. * When including the adstatus window it generates a 'Dict is not defined' message' and some missing colors in javascript. * The following files have to be added manually in the build process e3ven though they are included: revert.svg, reveal.svg, audiopower.svg, resolveconflicts.svg

Max 7.3.4 on windows 10

Franky De Smet Van Damme's icon

Franky De Smet Van Damme

1月 10 2018 | 9:36 午前

Thank You ! If you have time make more of these video's !! they will probably get me going in Max !!

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Klaus Dobbler

2月 22 2018 | 2:53 午後

Hi,

thanks for the great tutorial.

When I follow the tutorial on Windows 7, Max 7.3.4 crashes at the point where I'm adding the loadmess 1, toggle, fullscreen $1, front - part and reopen the patch.

No problem on Mac OS.

Any idea why Max crashes here?

Regards Klaus

11OLSEN's icon

11OLSEN

4月 15 2020 | 7:18 午前

@ Klaus Dobbler Insert a deferlow after loadbang. I remember this special problem with Windows.

Ernest's icon

Ernest

4月 15 2020 | 7:33 午前

I think C74 has fixed the missing Dict and Coll objects in the current release. Sadly I dont think I will be able to help much with the tech stuff in the future, my health has declined alot over the last few years, so I am trying to write up what little else in my life might be interesting to other people, such as my friendship with Steve Jobs, and post it on my blog https://yofiel.com ~ I know I dont write in a very accessible manner when I'm not writing tech stuff, like, anyone with english as a second language won't want to read it, in fact I tend to write past high school level, so I dont think it will be a big success. But I dont want to dumb it down this time, so there it is.

Martel Martin's icon

Martel Martin

4月 15 2020 | 6:07 午後

well i fixed that part but now the chord.js from tonal is not working

Ernest's icon

Ernest

4月 16 2020 | 3:24 午前

And I took my blog offline. Even my old work colleagues weren't interested in accounts of the time we had together. Wel, l the world certainly has changed since I joined the workforce 40 years ago. Going to see if I can get on a respirator yet. Cheerio )

Roman Thilenius's icon

Roman Thilenius

4月 16 2020 | 12:14 午後

and you are clarefloud-blocking the whole european adress range because of a single NI staff member.

Ernest's icon

Ernest

4月 16 2020 | 12:55 午後

What lol by blog is offline, like I said

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James Howard Young

4月 16 2020 | 1:34 午後

Thanks for the tutorials. Can I build a collective in Max for Mac that can be opened in Max for windows?

Martin.Jirsak's icon

Martin.Jirsak

4月 16 2020 | 3:53 午後

Hi,

Yes. The Max collective is cross platform. So you can build it on Mac and open on Windows.

But you cannot make the Windows Application (*.exe) on Mac.

B-Scherr's icon

B-Scherr

7月 28 2021 | 8:36 午後

I'm getting "unable to locate package 'link', could not add to standalone" in the Max console (actually about 50 of these messages repeated); but the patch seems to run correctly as I've been building it as I follow along with your video. When I built the standalone, it did it, but almost all of the graphics didn't work. I'm not sure how to correct the link and could use some help doing so.

B-Scherr's icon

B-Scherr

7月 28 2021 | 9:03 午後

Another thing: the messages arise when trying to save the project and not when I first open the project. Win10, Max 8

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Jack.Lion

2月 15 2022 | 3:45 午後

Hey, B-SCHERR, I am having the same issue over here only I am on MacOS Catalina. I'm doing some digging today and will report back if I find a solution.

Jack.Lion's icon

Jack.Lion

2月 15 2022 | 4:35 午後

Okay, so I downloaded the link package and it cleared the errors but in order to get the graphics to work, you need to find the folder contents of the standalone. under resources>C74>packages place a copy of the jit.mo package or any other packages you wish to include. This worked for me the next time I opened the standalone!

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Derick Downey

7月 15 2022 | 12:39 午前

I'm just here ~5 years later showing some love and appreciation for you taking the time to create this tutorial series. Thank you!!!