Advanced Max: Standalones, Part 5

    In part 5 of our series on making applications with Max, I'm going to look at how to code-sign your standalone application. This 12-minute video tutorial demystifies this critical step for distributing your standalone application on the Macintosh platform.
    All the tutorials in this series: Part 1, Part 2, Part 3, Part 4, Part 5

    standalones part5 signing

    • May 09 2018 | 7:28 pm
      Sweet as!
    • May 12 2018 | 7:02 am
      nice one, thanks!
    • May 12 2018 | 10:54 pm
      Once I updated Xcode it worked like a charm.
    • May 14 2018 | 9:00 am
      I like both: The standalone feature and the fact that Cycling '74 provides a lot of a tutorials and use cases.
      1. Max can be seen as an interactive development platform with a lot of use cases but also as a DSP training course with running examples and video classes :).
      2. There are many development platforms for audio. But every else, which I checked, needs a lot of work to get started. Some have stability problems or are installation nightmares (especially some open source projects), others are more difficult to learn, next ones have bottlenecks with building GUIs. When I started working with Max (it was Max for Live in the beginning) a few months ago: It worked out of the box: Install, get intro tour, tutorials and a running example for every object in the help. Additionally tons of example patches, open high level objects like beap and: Great video tutorials to really get final results not just a theoretical possibilty to get a result.
      3. This excellent documentation is part of what Max's USP is in general: A true RAD (Rapid application development) platform. That means: It can be regarded as strategic. I strongly recommend, that marketing and sales offer it also for other applications not just for music and video artists. In many cases just a few use case patches are necessary with no or nearly no additional development costs. Minimum effort, max. result. I already have mentioned measurement technology, where an interactive platform is required, that connects to measurement instruments (SCPI commands are text messages!) and can do signal processing and visualize it. Connection via LAN or a local pyvisa python server or with minimum development effort (if somebody can build externals) a visa wrapper external (wrapper because only forwarding SCPI text messages to the visa driver lib). Especially the fast handling of GUI elements in Max and many other high level objects as well as the excellent documentation of objects (incl. copy and paste example patches) saves a lot development time. Compared to the development in C++ I experienced at least a factor of 10 in development time! Another B2B could be the industry camera market using jitter (pattern recognition in production quality control, ...). In B2B RAD is interesting, because corporates not just have money, they also give it to you if you help them to make more, because time is money for them. Additional to increased sales and diversification, new interesting markets keep Cycling' 74 in an independent position not only from a single industry sector!
    • May 14 2018 | 6:07 pm
      Actually, certificate creation worked but codesigning didn't. Terminal says:
      is already signed (response to -s)
      code has no resources but signature indicates they must be present (response to -v)
      Friend that I sent patch to got "corrupt, throw away" message : (
    • May 14 2018 | 7:35 pm
      Certificate generation worked but codesigning didn't.
      Terminal says "is already signed" with command -s says "code has no resources but signature indicates they must be present" with command -v Sent patch to friend, warned it was corrupt and should put in trash. Tried codesign -f -s "certificate" -v --deep path-to-patch but got "resource fork, Finder information, or similar detritus not allowed" : (
    • May 14 2018 | 9:42 pm
      Thanks @VOKARS! I'm glad your loving Max! I loved it so much that after a few years I got my dream job working on it and haven't looked back!
    • May 14 2018 | 9:47 pm
      @JB This is a bummer! Lots of people end up having some hiccups and frustrations like this.
      Xcode version, MacOS version, etc. all have an impact. Sometimes an app gets partially signed and then fails in the middle -- that can lead to a situation like you describe. In that case you can "unsign" the application. This link shows how to do that:
      Does that app that I showed for verifying the code signing have anything interesting to say in it's summary?
    • May 15 2018 | 12:38 am
      RB app shows that the Cycling 74 certificate is in place
      "Developer ID Application: Cycling '74..." Requirements and resources didn't pass static validation 9 executables are signed by "Apple root CA", "Developer ID Application: Cycling '74
      Another attempt using codesign -f -s resulted in "resource fork, Finder information, or similar detritus not allowed"
      Afraid to try --remove-signature as someone in the thread said then I wouldn't be able to sign the binary thereafter. Thanks for your help!
    • May 15 2018 | 2:41 pm
      If there is a signature on the app already you won't be able to sign. Max should be removing the signature automatically when you build your app.
      Googling for "resource fork, Finder information, or similar detritus not allowed" turned-up this link:
      Not sure if that helps?
    • May 16 2018 | 7:21 am
      If you get "resource fork, Finder information, or similar detritus not allowed"
      run in terminal:
      xattr -cr <path_to_app_bundle>
      then sign as usual (codesign -s "certificate" path_to_app)
    • May 18 2018 | 3:28 am
      There are two different certificate and codesign options:
      Codesign for App Store Distribution
      codesign -s "3rd Party Mac Developer Application: <name (number)>" <path to app>
      For direct distribution
      codesign -s "Developer ID Application: <name (number)>" <path to app>
    • Jan 04 2019 | 2:15 pm
      Thanks so much for this. Just a note to say this part doesn't appear to be linked to from the other tutorials...
    • Jan 08 2019 | 7:48 pm
      Thanks, Roger! We'll try to get that fixed up!
    • Jan 24 2019 | 2:49 pm
      Dear Timothy, any place it is possible to download the patches from? Thanks! Bw. Ejnar