The ability to use VST and Audio Units plug-ins in your Max patches using the vst~ object (which now hosts both VST and Audio Units plug-ins in Max 7) is a great feature (and it’s easier and more fun than you think, too).
Paul Théberge has taken on a pretty hefty job: documenting the history and direction of music-making and music-consuming technology.
Throughout her career, artist Lisa Park has investigated the relationship between emotional states and the subconscious.
Syphon is a great tool for sharing resources between different visual applications.
John Crooks (Project Lead) escorts me into the recording room in John Powell’s Studio in Los Angeles where the California String Quartet are warming up for an upcoming session.
Here are some tips from us and Andro that may help you when exporting from Blender into Max.
Formally trained and practicing as an architect, artist Filipa Valente forges beyond the expected precincts of surface, space, and form, creating immersive installations where the observer and perception serve as integral elements.
When I first saw videos of Bruno Zamborlin’s Mogees project, I thought "cool, someone has made an app for that old contact-mic trick." I’ve seen plenty of performances done with contact mics and drummers have been trigger-progressing sequencer patterns from pads since the 80's.
Roman Thilenius is a musician and programmer located in Frankfurt, Germany.
Follow this tutorial to create a crowd-sourced multimedia patch or a data-driven interactive work using the maxurl object.
Jan-Bas Bollen is a composer, bass player, programmer and educator.
What got you started?
It is hard for me to trace the beginnings of my fascination with music, since both my parents were professional musicians.
Masato Tsutsui is a video artist.
An interview with singer, songwriter, and programmer Morgan Neiman .
Following are the steps for the export of ISF source files with jit.gl.pix.
In this unique interview the WaveDNA team, the developers of Liquid Rhythm reveal how they have embraced Max in all the stages of their software development.
Duane Pitre is a musician and programmer with a focus on electro-acoustic, and light electronics.
Tutorial developed and written by phidgets. This project tutorial will introduce you to how Max works with Phidgets Interfaces.
Oli Larkin develops software for music, including his own commercial plug-ins, and audiovisual art projects.
Michael Lowenstern is a Bass Clarinet player and programmer.
Brian Crabtree creates objects, music, and objects that make music.
Does your doctor use Jitter? Whether it's doing visuals for Detroit musicians, audio-visual theater, or practicing medicine, James Ryan has found ways to expand his practice with Max.
Jacqueline Gordon uses Max to build sculptural multichannel sound installations.
Jeremy Bailey is a video and performance artist.
Amanda Ghassaei is a software engineer and an educator with a background in physics, chemistry, math.