(SHARE) Glitch, noise and crackle effects (need optimization)
Jul 20 2017 | 3:19 pm
Hello guys !
I made a little patch with 7 tricks to generate noises, glitches and vinyl crackles.
I just wanted to know if there's an easiest way to do this, and also if there's other ways ! My will is to used the lowest amount of object to achieve this !
I think the first one with trunc could be better, but I couldn't find another way to make a random noise crackle, and I'm note a huge fan of the division I put after trunc. Values between 1 and 2 give the best results, but it's not very logical for a user interface. It would be better between 0 and 1. I know that I could add a +1 juste after the float, but I wonder if there's a better and cleaner way to do the same :)
I want to make a final patch that generate random click, crackle and noise with different sound colors (choosing between noise and pink give some nice sound variations).
Thanks for the help !