(SHARE) Glitch, noise and crackle effects (need optimization)
Hello guys !
I made a little patch with 7 tricks to generate noises, glitches and vinyl crackles.
I just wanted to know if there's an easiest way to do this, and also if there's other ways ! My will is to used the lowest amount of object to achieve this !
I think the first one with trunc could be better, but I couldn't find another way to make a random noise crackle, and I'm note a huge fan of the division I put after trunc. Values between 1 and 2 give the best results, but it's not very logical for a user interface. It would be better between 0 and 1. I know that I could add a +1 juste after the float, but I wonder if there's a better and cleaner way to do the same :)
I want to make a final patch that generate random click, crackle and noise with different sound colors (choosing between noise and pink give some nice sound variations).
Thanks for the help !
Hello. I'm sorry that I cannot help with your query, however, I'd like to thank you for sharing your patch as I think it's brilliant.
Thank you for the comment !
I hope this patch will be useful for you !
This is nice, I like the random click generator especially
Thanks !
Hi guys !
Comeback with new ideas !
With this patch, you can select 11 noises and activate a 3 random way to play those noises.
What do you think ?
Any ideas to produce more glitch, crackles and noise ?
+ reson~
Thx Roman ! I will try with reson.
This time, I share an update of my first patch with 16 noise generators.
I'm sure there's a lot of other way to generate this kind of noise. Any ideas ?
And there's an update of my previous patch with the implementation of the 16 noise generators.
Use the presentation mode !
Big slider => master volume
On button => play / stop
Rand button => select randomly the playing mode for the 16 noises.
MaxTime => bang intervals for the metro. Intervals are randomly choosen between 1ms and the value of MaxTime.
Mode => 5 ways of playing the noise. Mode 0 is a manual mode where you can use the 16 sliders to listen the noises and modes 1 to 4 are automatic random modes. When you choose one of the automatic mode, a multislider appears in front of the 16 sliders to let you choose a probability for each noise.
Mode 1 => simultaneous random volume for all noises whose probability is > 0.
Mode 2 => random volume for noise among those whose probability is> 0 and volume at 0 for all others.
Mode 3 => non-simultaneous random volume for all noises whose probability is> 0.
Mode 4 => simultaneous random volume for some (random) part of the noises whose probability is> 0 and volume to 0 for all the others.