[jit.anim.drive] Arbitrary Units for Animation Speed?
Jan 20 2022 | 6:54 pm
Greetings, can anybody help understand the Speed attribute works in jit.anim.drive uses?
The default value for this attribute is 30 "units per second." What are these units? The turn message for example, takes my argument and multiplies it by speed. So if I send "turn" with an argument of 40, I shape will turn at a rate of 1200 units per second.
But this certainly isn't 1200 full rotations per second. Just wondering how I can convert "Speed units" to a real world unit I can use in specification documents, etc. Thanks for any input!
The speed of animations in units per second. (default = 30.)
Arguments: x [float] y [float] z [float] Rotate the attached object along each axis by the amount provided. The axis arguments are multiplied by speed.