[patchShare] 3D texture sampling and instancing with gl.mesh

Jazer Giles's icon

This patch writes video frames into a 3D texture, instances a bunch of planes spread along the z-axis, and blends them based on an alpha values determined by a simple upper brightness threshold.

3DTexInstance.maxpat
Max Patch

3dTexSamp_examp.jxs
jxs 2.09 KB

MAX.XAM's icon

Very cool! Thanks for the share.

Rob Ramirez's icon

fantastic share, basketball boy has never looked so good!