[sharing] shader object mappings
Nov 23 2021 | 3:08 pm
Hey! I created this small package of objectmappings that allow you to just type: [jit.gl.kaleido], and it will be replaced by: [jit.gl.slab @file td.kaleido.jxs] (using the correct prefix! cc, co, td, etc.). Works for all the shaderfiles included in the Max installation. Some shaders like the materials (eg. [jit.gl.glass]) will be converted to [jit.gl.shader @file mat.glass.jxs]. Also all the shaderfiles are now visible in the autocomplete field when typing jit.gl. This will surely save some time when patching.
Suggestions for improvements or bugfixes are of course welcome ^^