[sharing] simple jit.gl.pix-based fluid
A jit.gl.pix implementation of the classic, simple fluid simulation.
It's based on the simple equotation: h(x, y, t+1) = damping * (1/2 * (h(x+1, y, t) + h(x-1, y, t) + h(x, y+1, t) + h(x, y-1, t)) - h(x, y, t-1)), the same as utilised in a part of the "pool 3d nurbs example" from standard Jitter examples and the xray.jit.water external (from the XRAY package).
Max Patch
Copy patch and select New From Clipboard in Max.
Thanks. Finally, someone became interested ...
Thanks very much for sharing these amaizing patches , beautiful and very instructive :-)