[sharing] Texteditor interface for Jitter [live code your patch!]


    Apr 22 2020 | 1:53 pm
    Hi all! This is an extension on an abstraction I shared a year ago (th.gl.commandline). This time it is a basic texteditor that you can use on top of your visuals in the Jitter window to livecode your patch with.
    Add the object to your setup and initialize it with the name of the render context. Send it the render-bang in the top inlet and optionally the size from the [jit.world]. The outlet outputs the typed text as a list of symbols (1 symbol per line) that you can use in any way you like. For example control parameters of gl objects, control musical parameters, lighting shows, just use it as a typewriter or whatever you think of! I included a example patcher that lets you control some gridshapes in gl.multiple with lighting, rotation and more. Hope you enjoy it!
    Download the package here and support my work: https://gum.co/TMyNZU Or clone it from github: https://github.com/tmhglnd/th.gl.texteditor