Adding jit.texture to mesh points
I'm a super beginner maybe doing something way out of my scope but I'm trying to create a point attraction system where the points in the mesh are my own custom image, I'm not sure how to make that happen trying jit.gencoord but it makes it so the points reflect a whole image rather than each point being an image itself.
it makes it so the points reflect a whole image rather than each point being an image itself
To me it's the same but maybe I get your sentence wrong.
Do you have any patch to start with? Or example visuals?
Unless using some custom shaders you'll only be able to display a single color for each point. If you want to display an image on each of your points, then you don't want points but spheres or circles instead, ie. individual meshes.
In the Extras menu > glcore examples, check "Mesh instances", "Multiple instances" and maybe also "Strange Attractors".
But depending on how much of a super beginner you are, you might want to start with something more simple.
Okay yes multiple instances was exactly what I was looking for I think I can work with it, I'm relying heavily on Federico Foderaro's patch and tutorial here tut_02_particles.maxpat as a basis for understanding. I think I should be able to make it work with jit.gl.multiple!