buffer~/groove~ objects rendering audio samples at a very low quality

    Feb 19 2019 | 7:35 am
    The buffer~/groove~ objects are rendering audio at a MUCH lower sound quality than the audio files actually are. Everything sounds incredibly compressed and a static is fuzzing out in the back. I have two audio files: one being the normal original file, and a quickrecording of what the low quality buffer~ version sounds like
    Is this because I am rendering .wav files, and for some reason Max doesn't handle wave files well?
    Original File
    Low Quality buffer~/groove~ Version

    • Feb 19 2019 | 8:25 am
      Max handles wave files perfectly, the question could be how do You handle Max ?
      There is no trace of information about that "rendering" process in You post.
    • Feb 19 2019 | 11:51 pm
      I export wave files recorded via microphone with Audacity, then I let Max read said wave file with the buffer~ and groove~ objects
    • Feb 20 2019 | 8:29 am
      I managed to download 2 wave files, yesterday it was not working, for whatever reason. Opening files in Sample editor, shows that original file is 32 bit float with 176400 Hz. And level is -26 db peak. Are You recording something that needs such high sampling rate ? Export file from Audacity with some reasonable sr and 16 bit or 24 bit integer, than You'll have no problem. Buffer~ resamples imported audio file to match the patcher sr, but if groove~ or play~ etc objects do not have more than 1 channel assigned, than You'll get result like in "lowquality" example You posted. If Audio File matches sr and 16 bit , groove will play correctly even if channels are not set or are set to 1.
      This probably is a bug.