looks like the jit.world is not properly pulling in the jit.window external. interesting this has never come up before, thanks for the clear patch!
i've fixed this on our end. for now you can either include an invisible jit.window in your patch (with no connections), or you can manually copy the jit.window.mxo from the max.app bundle to your standalone bundle.
Hi Robert, thanks a lot for your answer.
Happy to have helped if it has helped.
I'll try your solution with the invisible jit.window solution asap.
For now I replaced the whole by gl.render + gl.window