Cant get multiple layers working with GL3 particles Windows 10. works on Mac

    Sep 15 2020 | 11:32 pm
    Trying to get particles on a top layer and a cam below. I believed this technique is described in 'Depth testing and layering' which i'll revisit to make sure I executed accurately. I tried sending the particles to a gl.node, and sending to a gl.layer, and a videoplane, and could not get layering to work.
    On my mac it functions correctly. Wondering if its my windows hardware?
    Follow the tags for the patch

    • Sep 18 2020 | 3:24 pm
      simply need to use in its default mode, and then set the erase_color of the capturing node to 0 0 0 0
    • Sep 18 2020 | 11:13 pm
      Thank you Rob, erase_color and jit.pwindows are my patches worst enemies. Hope you are doing well.