Cant get multiple layers working with GL3 particles Windows 10. works on Mac

Dante's icon

Trying to get particles on a top layer and a cam below. I believed this technique is described in 'Depth testing and layering' which i'll revisit to make sure I executed accurately. I tried sending the particles to a gl.node, and sending to a gl.layer, and a videoplane, and could not get layering to work.

On my mac it functions correctly. Wondering if its my windows hardware?

Follow the tags for the patch

basicTEST.maxpat
Max Patch

Rob Ramirez's icon

simply need to use jit.gl.layer in its default mode, and then set the erase_color of the capturing node to 0 0 0 0

Max Patch
Copy patch and select New From Clipboard in Max.

Dante's icon

Thank you Rob, erase_color and jit.pwindows are my patches worst enemies. Hope you are doing well.