dynamic transition between environements in jit.gl.skyblox
I am trying to make seamless transitions in Jit.gl.skyblox.
I was interested in using jit.gl.pix to process the environement maps. in a way that allows me to make dynamic changes to the environement.
As far as I know, Jit.gl.cubemap does not allow a texture input, soooo.. I'm not sure where to go from here. let me know if you have tips!
there's a built-in shader that allows you to dynamically create cubemaps from equirectangular textures. you can process those textures prior to conversion.
Max Patch
Copy patch and select New From Clipboard in Max.
don't use fpic, load images as textures and use jit.gl.pix instead of jit.gen
Max Patch
Copy patch and select New From Clipboard in Max.
works like a charm! thank you!