Eliminating videoblack when making fullscreen jit.window visible
Hi there Forums! Long time listener, first time caller!
I'm cooking up a patch that needs to make a jit.window appear, gl.render some glitches and then disappear. Attached is what I have so far. I'm pretty happy with what I have, but if you look closely you'll see there's one frame of videoblack as the jit.window goes fullscreen, becomes visible and then starts rendering. Does anyone know a way around this? I had the same issue with jit.world. Is there a way to hide max with scripting or something? I would love to just jump to the glitches right away.
Anyone who helps can feel free to grab by chromatic abberation gl.pix!
Thanks!
i would not recommend toggling window visibility as part of a patches performance functionality. the context is rebuilt each time you do this, and no way of avoiding the black frame. what are you trying to achieve ultimately?
Hi Rob!
Yeah I hear that. It just a small part of a larger system and is only actually meant to accomplish what it's currently doing: it'll get a udp trigger, glitch out the performance display and then get out of the way. For the rest of the time the screen needs to be able to display actual powerpoint slides (not my choice...)
I figured toggling visibility would be a nice way to not interfere, but I'll just set up the jit.window to hang out in the background, make sure the powerpoint slides float in front and then toggle the jit.window floating.
Thanks for the input!