fbx import and apha channel bug?
see enclosed patch, using an fbx with animation and alpha channel to show a butterfly.
I am sending a video showing the issue, the model in fbx and the path hoping somebody with experience will make sense of it.
The issue is as follows:
alpha does not work properly unless the depth check is 0, and when this is set to 0 the surface normals determine what is in front, which is also not working.
what can be done?
is this an issue with fbx import, an error on my side?
please advise
G>
Hi @GEOTRUPEDE. The textures and alpha don't seem to be included. Do you mind sending an email to support@cycling74.com with your textures and alpha? Also, if you can include an additional object or model from you scene with the depth testing you were doing, that would be great.
Thanks!
Cory

hi GEOTRUPEDE
to properly render this object you need to draw it twice, first with back faces culled and second with front faces culled. You can use the cull_face and layer attributes on two gl.model objects to do this. you can use jit.anim.node to sync the transforms between them.
thank you, just tried and it does almost work.
there seem to be a slight delay in the two animations...
this is not even constant but seems to change when the view is rotated, is there any way to improve?
thanks
G>
you will probably have to manually sync the animations. you can query the properties using the getanim_dict message, and use jit.time.line to drive the two animations. here's how I would approach this:
Thanks!!!!
Problem solved.
Conclusion:
I have a lot to learn : )
G>