FluCoMa for sample analyzation?

Isaac Martin's icon

Hi everyone,
I’m a beginner to intermediate Max user and currently working on my electronic music degree. My main project this semester is to create a tone matrix that dictates the order in which a sample is processed. For example, if I load a 16-beat break into the sampler, the system would generate a 16-tone row matrix, and then playback the sample according to that generated matrix.

So far, I’ve built the matrix engine using an Uzi and a series of zl objects. I’ve decided to try using FluCoMa for sample analysis, but right now, I’m feeling a bit overwhelmed by all the information. I’m not sure where to begin with integrating it into my project.
Any advice or guidance would be greatly appreciated!

Thanks in advance

Source Audio's icon

What do you need to analyse if you know what sample has in terms of beats ?

Isaac Martin's icon

where to place slices! but the sample doesnt necessarily have to have beats

Source Audio's icon

if that are samples which have no beat/tempo related slices.

you will use some onset, transient etc analyser to slice the buffer.

If you want to use flucoma, choice would fall to one of this 5 nonreal buffer slicers

depending on kind of audio files.