Hello fellow Maxers,
Ok, so i have quite a large video patch in Max 6, that is based off the jit.gl.hap playback module. I am using four hap video players that in turn are routed to lots of jit.gl video effects which are then mixed together before arriving onto my screen.
Now, what i cant get my head around is that when i first load the patch i get around 25 fps. But when i delete most of the patch (mainly the jit.gl slab video effects) the frame rate jumps up to around 45fps. However when i press undo and bring the deleted patch back the frame remains stable at 45fps and i can carry on with my work as before. It runs stably at this new boosted fps until i quit the patch and have to do this process again.
Why? Does anybody know why this happens and how i can set it up to have the patch running at full sped from launch?
Really racking my head on this one but cant seem to work out why. Been hobbling along for years now like this, arghh.