Frame Rate Doubles After Deleting Video Patch - WHY ?


    Aug 08 2018 | 12:58 pm
    Hello fellow Maxers,
    Ok, so i have quite a large video patch in Max 6, that is based off the jit.gl.hap playback module. I am using four hap video players that in turn are routed to lots of jit.gl video effects which are then mixed together before arriving onto my screen.
    Now, what i cant get my head around is that when i first load the patch i get around 25 fps. But when i delete most of the patch (mainly the jit.gl slab video effects) the frame rate jumps up to around 45fps. However when i press undo and bring the deleted patch back the frame remains stable at 45fps and i can carry on with my work as before. It runs stably at this new boosted fps until i quit the patch and have to do this process again.
    Why? Does anybody know why this happens and how i can set it up to have the patch running at full sped from launch?
    Really racking my head on this one but cant seem to work out why. Been hobbling along for years now like this, arghh.
    Cheers
    T

    • Aug 11 2018 | 12:16 pm
      Also i noticed my osc input latency goes down. Feels like a processing throttle that magically gets resolved upon deleting and then undoing the patch. hmm
    • Aug 13 2018 | 12:53 pm
      Do you have a simplified version of the patch to paste here? It's near impossible to try to help without it. Maybe you can mark the cut/paste region with a panel object...
    • Aug 13 2018 | 9:00 pm
      little tricky to share, but i will see if i can package something together.
      It feels like that after deletion when i re initialize the patch it cleans out lots of unnecessary overhead but i just cant figure out where from.