Gamepad's Trigger to trigger a midi note issue
Pole One
7月 25 2024 | 2:48 午後
Hey there,
I'm running through an issue with a device I'm working on.
The idea is to replicate what User Friendly Sound has done in the video linked to this post.
I've completed everything I wanted to do except the option to create a midi note with it's note-on and note-off messages with the gamepad triggers (L2 & R2). In fact, whenever I try to use them, I get a continuous note that stop only if I save the patch.
I use a simple [==0] object to identify if the trigger is == to 0 or not and from that I use a [togedge] object to differenciate bangs only on 0 on only when it pass 0, don't know if that make sense.
Here's the device with the subpatches (tell me if you don't see the subpatches)
I'm pretty sure I miss something stupid lol
Source Audio
7月 25 2024 | 3:10 午後
send same note off for note on
![](https://cycling74-web-uploads.s3.amazonaws.com/58ed04e7285705c15ccfa694/2024-07-25T15:04:34Z/image.png)
![](https://cycling74-web-uploads.s3.amazonaws.com/58ed04e7285705c15ccfa694/2024-07-25T15:10:30Z/image.png)
Pole One
7月 25 2024 | 9:23 午後
This was exactly what I needed !
Thanks a lot :))