Gamepad's Trigger to trigger a midi note issue
Hey there,
I'm running through an issue with a device I'm working on.
The idea is to replicate what User Friendly Sound has done in the video linked to this post.
I've completed everything I wanted to do except the option to create a midi note with it's note-on and note-off messages with the gamepad triggers (L2 & R2). In fact, whenever I try to use them, I get a continuous note that stop only if I save the patch.
I use a simple [==0] object to identify if the trigger is == to 0 or not and from that I use a [togedge] object to differenciate bangs only on 0 on only when it pass 0, don't know if that make sense.
Here's the device with the subpatches (tell me if you don't see the subpatches)
I'm pretty sure I miss something stupid lol
send same note off for note on


This was exactly what I needed !
Thanks a lot :))