Are there any known conflicts with GL objects and different modern Mac systems? I made a patch that works perfectly on a 2013 iMac with an Nvidia GPU. Same patch doesn't work properly on a newer iMac with an AMD card. (same versions of Max)
I haven't been able to inspect the patch on the system in question and it's being used by someone with limited Max experience, so it could be a range of issues. However, I built the patch for click and go functionality and it works fine on all of my systems. The patcher output on the troubled system looks as if everything but GL functionality is intact. Jitter and Max are doing their thing but everything that relies on GL is flatlined.
Possible issues include, Sierra vs El Cap, Nvidia vs AMD, non-ideal patching practices (some unnamed GL and Jitter objects and potentially non-ideal use of jit.gl.texture/slab/pix objects for vbo/feedback functions - again, all fine on my system but...), improperly set system settings , etc.
Thank you for reading this. Any thoughts?