gl3 & jit.gl.multiple model


    Oct 07 2019 | 2:04 pm
    i would like to know if in the future jit; gl.multiple & jit.gl.model tightened with gl3 engine? they do not currently work together

    • Oct 07 2019 | 10:40 pm
      hi MATTH, gl.model compatibility with gl.multiple is indeed missing in gl3 for now. it is definitely on my list.
      in the meantime, you *should* be able to workaround this using gl.model matrixoutput to gl.mesh.
      this patch demonstrates this, along with a technique for concating multiple drawgroup matrices into a single matrix for gl.mesh input, and demonstration of basic texturing of the model.
    • Oct 08 2019 | 2:47 pm
      thank you rob !it's perfect
    • Feb 28 2020 | 5:35 pm
      Hi Rob, I've found that when using GL3 shaders attached to objects that are target of a jit.gl.multiple, it doesn't work. The object is only rendered ones. Is this expected behavior or should I research some errors in my shader? Thank you very much!
    • Feb 28 2020 | 8:24 pm
      Also, setting shader parameters through jit.gl.multiple in gl3 doesn't work. I mean, when using a shader with version < 1.5 P.S.: I'm on Windows 10