gl3 & jit.gl.multiple model
i would like to know if in the future jit; gl.multiple & jit.gl.model tightened with gl3 engine? they do not currently work together
hi MATTH, gl.model compatibility with gl.multiple is indeed missing in gl3 for now. it is definitely on my list.
in the meantime, you *should* be able to workaround this using gl.model matrixoutput to gl.mesh.
this patch demonstrates this, along with a technique for concating multiple drawgroup matrices into a single matrix for gl.mesh input, and demonstration of basic texturing of the model.
thank you rob !it's perfect
Hi Rob,
I've found that when using GL3 shaders attached to objects that are target of a jit.gl.multiple, it doesn't work.
The object is only rendered ones.
Is this expected behavior or should I research some errors in my shader?
Thank you very much!
Also, setting shader parameters through jit.gl.multiple in gl3 doesn't work.
I mean, when using a shader with version < 1.5
P.S.: I'm on Windows 10
I'm having the same problem as Federico with jit.gl.multiple when a gl3 shader is attached to the target object.
Both the shader and jit.gl.multiple work properly on their own, but not when present together.