Glitch a mesh with jit.gl.pix

grigou's icon

Hello,

I used the glitch patch made by Vade and want to apply it to a mesh rather than a video.
My patch works, but I don't like the effect.
I want my sphere to be glitched like this video : https://www.youtube.com/watch?v=cP73nCHceGk
But here, it seems the shape is streched or duplicated.

Any idea ?
Thanks for the help !

Max Patch
Copy patch and select New From Clipboard in Max.

Yoann's icon

Try very small values for amp param.
And also @adapt 0 for jit.gl.pix to keep hard edges.

And here is another variation on the theme ;)

Max Patch
Copy patch and select New From Clipboard in Max.


grigou's icon

Thanks a lot Yoann !

Very nice variation !
It's fun because I downloaded your glitch example with the chicken video yesterday ! I found it very cool and wanted to test it after the Vade version ! :)

For now, I prefer your version, but I wonder which approach is the best between those two ?
By "best", I mean the more optimize, the one with the most control over the glitch effect ?

By the way, is there other ways to achieve these kind of glitch ?

I like to databend files, but the tweaking is often time consuming with hex editors and other softwares, so I'm trying to make a databending patch with Max to achieve the same result more quickly.

Thanks again for your help and patch example ! :)

Yoann's icon

Thanks Grigou, I'm glad it was helpful.
About optimization. Not sure... For me, at the moment, "optimized" and "more control" feel more like opposite rather than synonyms... jit.bfg seems a bit oversized for the work but it add a lot more control.
I have been collecting openGL noise patches found here and there on the forum & internet, but so far nothing is as flexible (all-in-one) as bfg.
jit.gl.bfg is on my wish list for max 8 ;)
About databend. Well, this glitch effects are more like a fake. I am not aware of anything possible directly in Max (or, for sound, sfplay~& openraw)
Maybe this can be helpful: https://www.hellocatfood.com/databending-using-audacity/

best,

Yoann

grigou's icon

Yeah jit.bfg is a great tool ! I use it a lot for 3D evolving shapes.
However, I never thought to use it for glitch, but I will try !
I would be cool to make a big thread dedicate to glitch where we can all share patches and ideas.

Thanks for the link. I already know for the Audacity tricks ;)
I use it a lot to produce my glitchs sounds, but for video process, it's too unpredictable to my taste... well... databending is unpredictable, but I mean it take a lot of time to tweak video with Audacity and it's tedious... so I was checking how I can save time by making a "video glitch machine" with Max :)