GPU ping pong delay video example
Hello all.
I'm trying to make a video effect to add to a jit.world (through a videoplane image texture) that resembles this behavior https://www.shadertoy.com/view/XtKczm.
Doesn't really have to be a ping pong delay between the graphics card even though I think it might be faster. Does any1 can give me a hint on how to do this? I wonder if the best way would be to use jit.gl.slab with jxs shader files. Can't find anything like this in the examples.
Thanks!
jit.gl.textureset
Available on Max 8.2, see the example on the help file.
and for a simpler version that is almost an exact port of that shadertoy example:
Max Patch
Copy patch and select New From Clipboard in Max.
Exactly this. Thank you both.