GPU ping pong delay video example


    Oct 14 2021 | 12:27 pm
    Hello all. I'm trying to make a video effect to add to a jit.world (through a videoplane image texture) that resembles this behavior https://www.shadertoy.com/view/XtKczm.
    Doesn't really have to be a ping pong delay between the graphics card even though I think it might be faster. Does any1 can give me a hint on how to do this? I wonder if the best way would be to use jit.gl.slab with jxs shader files. Can't find anything like this in the examples. Thanks!

    • Oct 14 2021 | 2:25 pm
      jit.gl.textureset
      Available on Max 8.2, see the example on the help file.
    • Oct 14 2021 | 2:38 pm
      and for a simpler version that is almost an exact port of that shadertoy example:
    • Oct 14 2021 | 2:41 pm
      Exactly this. Thank you both.