im having the problem that the max application crashes every time I move a jitter window between displays (almost, this happens 95 times out of 100) On my PC (Specs at the bottom).
/* and this is making it really hard for me to do visual live performances using projectors */ (I don’t have this problem running the same patches on Mac, but my Mac can’t really handle very graphics heavy things).
it doesn’t seem to matter what is in the window or if the context displayed in the window is being rendered. it also doesn’t matter if I drag the window/ assign it a position on the 2nd screen / assign it a position on the 2nd screen In a list followed by a fullscreen command etc. it seems to be working slightly better using the windows system shortcut for moving windows (windows icon + arrows) but I might just be imagening that. If I do manage to get the window to the secondary display everything works fine, and There is no problems toggling fullscreen on/off in the display the window is in.
I didnt use to have this problem, but it showed up at one point within the last 6-months.
Any ideas of what happens and how I can solve this? are there maybe some gl settings in Max I should change? Or Are there some graphics card settings that will do the trick? I‘ve been tearing my hair over this one for a while, and tried all I could think of, and using different graphics settings /resolutions etc. And I’m running out of ideas so any help or pointers etc would be greatly appreciated.
my machine is a Dell XPS 15 9560 x64 based PC
windows 10 Pro intel i7-7700HQ CPU @ 2.80GHz (4 core, 8 logical processors) 32gb ram
Nvidia GTX 1050 4GB GDDR5 Driver version 419.67
DirectX runtime version 12