how to save some GPU&CPU power in openGL context ?

    Jul 15 2021 | 4:54 pm
    Hi,everyone: If I send "enable 0" message to some [] objects , can they be ignored by GPU / CPU? Or they still be calculated in the backstage though they're not displayed in the window? So what is the best way to save CPU/GPU power ,can I close the calculation whenever they 're not in the window?

    • Jul 19 2021 | 7:47 pm
      enable 0 should disable all cpu/gpu calculations for* objects