Irregular grid displacement maps - Jitter - jit.gen

agustin issidoro's icon

Hi all!

I am trying to get some 1 plane displacement maps that present irregular patterns/irregular width and height, as opposed to the regular pixel grid.

I am starting from noise (for example, jit.bfg with fractal basis) and then going to jit.gen to offset UV coordinates, but this is of course not doing the trick. Does anyone has a clue? I upload a reference for what I am after, more or less.

Hope someone can help!

Have a nice weekend and thank you!

Agustín

Matteo Marson's icon

Hi Agustin,

It seems to me that there are several layers of [jit.noise], each with random dimensions, randomly shifted horizontally, and then summed and averaged. You could also try passing the noisy matrices into a [jit.>] to increase the contrast in the final image. Hope this helps you get started!

Max Patch
Copy patch and select New From Clipboard in Max.


agustin issidoro's icon

Hi Matteo,

Thank you very much for your kind help! This works amazingly and it's definitely what I was trying to do.

Thank you again and have a nice weekend!