Irregular grid displacement maps - Jitter - jit.gen
Hi all!
I am trying to get some 1 plane displacement maps that present irregular patterns/irregular width and height, as opposed to the regular pixel grid.
I am starting from noise (for example, jit.bfg with fractal basis) and then going to jit.gen to offset UV coordinates, but this is of course not doing the trick. Does anyone has a clue? I upload a reference for what I am after, more or less.
Hope someone can help!
Have a nice weekend and thank you!
Agustín

Hi Agustin,
It seems to me that there are several layers of [jit.noise], each with random dimensions, randomly shifted horizontally, and then summed and averaged. You could also try passing the noisy matrices into a [jit.>] to increase the contrast in the final image. Hope this helps you get started!

Hi Matteo,
Thank you very much for your kind help! This works amazingly and it's definitely what I was trying to do.
Thank you again and have a nice weekend!