I started using jitter with gl3.
But, jit.gl.shader is not work .
When I creat jit.gl.shader and save that shader, The text below is output on MaxConsole.
jit.gl.mesh: jit_gl_geometry_draw_buffers: GL Error: Invalid operation
I can use jit.gl.shader, if i delete geometry shader in my shader.
But, gl3 sample is working with geometry. ex Billbord example.
Anybody knows how I do it?