Is Geometry shader not work with GL3?


    May 27 2020 | 2:21 pm
    Hi everyone. I started using jitter with gl3. But, jit.gl.shader is not work . When I creat jit.gl.shader and save that shader, The text below is output on MaxConsole.
    jit.gl.mesh: jit_gl_geometry_draw_buffers: GL Error: Invalid operation
    I can use jit.gl.shader, if i delete geometry shader in my shader. But, gl3 sample is working with geometry. ex Billbord example.
    What's happened? Anybody knows how I do it? Thanks.