I noticed a counter-movement at the end of a jit.anim.drive "move" or "turn" instruction.
Namely, if I send a [turn 0 1 0] quickly followed by a [turn 0 0 0], I get the following messages spit out of jit.anim.drive :
I mean that last "-0.090396" on Y-axis ... Looks like a small value, but this shake is very noticeable (especially when applied on a jit.camera).
It seems to happen whatever easing function is used and that the amplitude of the reverse movement is inverse-proportional to the context FPS.
Is it a bug ?
Is it possible to get rid of this counter-movement ?