Jit.bfg in overdrive
I am running a rather big patch with both video and audio. I want it to be controlled by osc messages from a phone but it gets very sloppy when not in overdrive. However, each time I invoke overdrive jit.bfg stops working. I am also using Vsynth and it seems to be unaffected by overdrive. It´s a bread and butter patch that I am doing for a dance company so I really need to make it work in a slick way. Anyone?
you probably want to send all messages coming from [ updreceive ] to [ jit.bfg ] through a [deferlow ] object first.
Nope. It seems that the signal vector size is whats making jit.bfg work or not in overdrive. Any signal vector size bigger than 256 stops the object from working. The setting of I/O vector size does not seem to have any impact. The problem for me is that I can't run on so low signal vector size. Anyway I don´t really understand how this is related... Is it a "normal" behavior in Max?
Sorry, my mistake. I tried the part of the patch using jit.bfg outside the main patch and then it works as expected. Obviously there is something inside my main patch that causes this weird stuff. Ouff! Sorry to bother with nonsense....