jit.gl.model @matrixoutput 2 not outputting 13 plane matrix with color data

    Sep 14 2015 | 11:08 pm
    I am embedding color per vertex via Meshlab into a large point cloud I've created.
    I export this point cloud to various formats (obj, dae, etc) and load via jit.gl.model. I have matrix output 2 enabled and expect to get, as per the OpenGL Matrix Format docs a 13 plane matrix since I am including all pertinent information in my model (at least, as far as I know). Ive also checked the help file, and I'm only getting an 8 plane matrix out, not 13 like i'd hope.
    Has anything changed since the insertion of Open Asset Import Library as the model loading back end to the OpenGL Matrix format?
    Is there anything special I need to do (perhaps a format, flag, or something I'm unaware of) to get matrix output 2, non normalized matrix out with color, from a 3D model format that has per vertex colors?
    Thanks for any info. I'd link a model, but they are HUUUUGGGEEEE.

    • Sep 15 2015 | 12:14 am
      It would be helpful to put the fact that jit.gl.model does not follow the OB3D matrix format, and doesnt output per vertex colors, ever, regardless if the format can load it, in the help file.
    • Sep 15 2015 | 6:13 pm
      yeah, jit.gl.model doesn't currently support per-vertex color value import. there is a standing feature request for this however, so i will add a tick to that, and see if something can be implemented for a future version.