I am embedding color per vertex via Meshlab into a large point cloud I've created.
I export this point cloud to various formats (obj, dae, etc) and load via jit.gl.model. I have matrix output 2 enabled and expect to get, as per the OpenGL Matrix Format docs a 13 plane matrix since I am including all pertinent information in my model (at least, as far as I know). Ive also checked the help file, and I'm only getting an 8 plane matrix out, not 13 like i'd hope.
Has anything changed since the insertion of Open Asset Import Library as the model loading back end to the OpenGL Matrix format?
Is there anything special I need to do (perhaps a format, flag, or something I'm unaware of) to get matrix output 2, non normalized matrix out with color, from a 3D model format that has per vertex colors?
Thanks for any info. I'd link a model, but they are HUUUUGGGEEEE.