jit.gl.multiple and shadows
Hi all,
I was poking around with gridshapes and shadows, and I noticed that when I use jit.gl.multiple to manage the gridshapes, they cast no shadow on each other (see patch below), so I guess jit.gl.light manages jit.gl.multiple as a single object, thus no "self-shadowing".
Are there any workarounds for this situation, or can I hope this will change in a future release?
Max Patch
Copy patch and select New From Clipboard in Max.
Thanks
I wrapped a workaround, based on poly~ and jit.scanwrap. I'm attaching the project here. Have fun!
https://www.dropbox.com/s/utejgc00uol5r3j/Wall_20150310_171942.maxzip?dl=0
just connect the jit.gl.material to the jit.gl.multiple.
Ok, much simpler! Thank you, Rob.