jit.gl.shader: shader not properly destroyed
Can someone be so kind and explain what this message means?
jit.gl.shader: shader not properly destroyed
Wondering the same thing, I can't seem to get my jit.gl.shader code to reload after saving.
please provide patch, shader, and steps to reproduce and i'll take a look
Absolutely, thank you Rob. Patch and shader are below. The problem simply occurs when I go into the shader, make a change, and attempt to save it. The Max window just says "jit.gl.shader: shader not properly destroyed".
thanks, i can reproduce and will try and get this sorted out.
What is it?
this issue was ticketed but upon review I discovered the error is in the patch. the jit.gl.shader object is bound to a non-existent context "mainout".
editing the patch and providing a valid context arg (in this case the "shape" context) fixes the issue after save and reopen.
Yeah... Same here. Except it was a jit.gl.shader that was named wrong. Mixed up with a jit.gl.node name. Thx.