For a project that simulates slow scan TV, I'm using jit.peek~ and jit.poke~ to transfer images using horizontal and vertical sweeps. It works great at low frame rates, ie., 0.5 Hz, but as the frame rate increases, jit.poke~ seems to be 'dropping' pixels in a very regular fashion.
Decreasing the signal vector size, running in overdrive, and increasing the audio sample rate helps. Also I have run the patch inside an up-sampling poly~ wrapper - which also helps but eventually crashes Max.
None of these methods completely eliminate the black vertical bars.
Here is an example patch that only uses jit.poke~. Try increasing the vertical scan rate to 1.0 Hz or greater to see the vertical bars.
Any suggestions, workarounds, etc., would be much appreciated.