jit.movie into jit.gl.node

Christien Ayers's icon

According to the documentation, if a jit.movie object has the @output_texture attribute set to 1, you can use the @drawto attribute to change the drawing context for that jit.movie object. However, I've tried to do this using jit.gl.node as the drawing context and it doesn't seem to be working. Is there something I'm missing here about how jit.movie @output_texture 1 works?

Matteo Marson's icon

Hi Christien,


There are several ways to use the video texture remotely. These are some approaches you can experiment with:

1) Render the video texture onto a jit.gl.videoplane, and capture the videoplane using jit.gl.node

Max Patch
Copy patch and select New From Clipboard in Max.

2) You can set the name of the output texture using the @texture_name attribute and use it elsewhere:

Max Patch
Copy patch and select New From Clipboard in Max.

3) You can "steal" the video texture using [grab]

Max Patch
Copy patch and select New From Clipboard in Max.