I want to control a rigged 3d hand with the leapmotion. I tried to link the data from the leapmotion object to anim.nodes but without any luck. The rotation of the whole hand looks simular, but if try the fingers to get sync, i get some very weird handmoves what would be anatomically very challenging :-)
I attached a patch with a rigged hand model, could someone point me out how to control the fingers so the whole hand moves like the sketch example of the leapmotion. The patch is a editted leapmotion helppatch sending the data to anim.nodes.
Thanks alot in advance!